Tuesday, December 18, 2012

Oh My Damage Calculator! A Hero Academy Damage Calculator

I've been busy recently! I used to study programming, when I thought I wanted to be a computer engineer, but I took a degree in something less outsourceable in the end. I always wonder if I'd be happier as a programmer, though, and so I decided to flex those long atrophied programming chops and do up.. *drumroll*


A Hero Academy Damage Calculator!


It's fairly basic as apps go, no fancy nothing, but I'm happy just knowing that I did it. =) Remember, you can add this link as a link on your homepage, and nestle it next to your Hero Academy icon! Let me know if you like it, or if you find any bugs - leave a comment! I'll (try to) fix it!



NOTE: Please check the version number at the bottom of the calculator with the version list below - if you don't have the latest version, you may have to clear the cached website on your phone or computer. On iPhones, go to Settings / Safari / Advanced / Website Data, and delete the stuff under tabbynat.github.com.



LAST UPDATED

Ver v1.4.2.4 - 21 / 12 / 2013
Fixed damage modifier for archers and grenadiers

Ver v1.4.2.3 - 24 / 2 / 2013
Fixed Shaolin converted units dragon scale physical resistance.

Ver v1.4.2.2 - 15 / 2 / 2013
Gunner ranged damage fixed
Multiple paladin aura damage bonus is now multiplicative instead of additive.

Ver v1.4.2.1 - 9 / 2 / 2013

Updated version numbering convention to match HA patch numbering
Updates to match HA balancing v1.4.2 patch changes.
Added Grenadier Melee attack

There's a strange intermittent bug with the max hp display. Please consider just hitting the refresh button when changing target teams etc.

Ver b0.6.1 - 5 / 1 / 2013

Implementing bugfix log

Fixed Annihilator damage type

Fixed Heavy melee damage bonus

Fixed display bug for max HP

Added support for Shaolin Shadow converted units





7 comments:

  1. This is a really useful tool, thank you for making it public! I've been using it for a few days now, and the only bug I've noticed is that it appears to calculate annihilator damage as physical.

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  2. Wow, that's a catch. =p I've fixed it! And I've added a version list so that y'all can keep up with the changes.

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  3. lovely tool thanks ! small suggestion. Can you add a defender "crystal" option and we can just add in our own HP value.

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  4. The thing about crystals is that they act differently, especially with the crystal assault tiles. There's fiddly bits all around, whether you have 1 or 2 tiles, if the tiles are occupied by engineers, the pro-ration when calculating splash... It wouldn't work to just have "crystal" be a defender option. I'm thinking of creating a separate app just for crystal splash, but we'll see...

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  5. Yes your are wright and thanks for post a good topic . your post is

    top most in realated post of Oh My Void Monks,

    ReplyDelete
  6. This calculator thinks that you can only have one medic link at a time (for Team Fortress). Wrong. I've played team fortress many times and I often have two medics linking to one unit. This calculator fails to encapsulate that scenario.

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    ReplyDelete