Friday, May 24, 2013

Basics: Numbers are Important!

Throughout this blog, I'll be talking about numbers. A lot. Some of you might be put of by this - man, I don't want to have to pull out a calculator every time I play! Yeah, I understand, but nevertheless, numbers mean the difference between staying alive with 5hp and getting KOed.

Thankfully, most of the common situations in HA don't require too much calculation. Take a look at this.

Is shows you how much damage a 300 physical damage attacker does in 1 shot. It's 300 on most units, as you would expect. But what's this? The archer only does 240 damage against a knight? That's because of physical resistance of 20%, which generally. A few of each team's units have.

A generic unit has 800 hp and no resistances. The keen eyed among you might realize that that means that an archer can kill this generic unit in 3 hits, for 900 damage! But what about if the archer has a shield and helm on, which makes gives her 20% resistance to magic and physical damage, and increased health? That 20% resistance means that each shot will do 240 damage, same as to the knight. And 3 x 240 is only... 720 damage. So the archer can no longer kill in 3 hits. But if you add one more hit, though, that would be a total of 960 damage, and the generic unit, with both shield and helm, have exactly 960 hp!

Look at that!

The more you play, the more obvious these number thresholds become. So watch out for them.

For 0% resist and 200 damage, the numbers are 200, 400, 600, 800 (generic unit gets KOed here), 1000.

For 0% resist and 300 damage, the numbers are 300, 600, 900 (generic unit gets KOed here), 1200 (almost all units get KOed by now), 1500

For 20% resist and 200 damage, the numbers are 160, 320, 480, 640, 800 (unupgraded Void Monk gets KOed here)

For 20% resist and 300 damage, the numbers are 240, 480, 720 (low hp units like shielded but not helmed poisoner and annihilator get KOed here), 960 (most dual upgraded units KOed here), 1200.

 

Keep track of the important numbers ( you'll get a feel for them eventually) and you won't have to keep whipping out the calculator! :)

 

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